Tommy Huynh
I am a designer who thinks through the eyes of the user. To me it's important they get the best experience possible.
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When I look at the games I make I always try to think outside of the box. Something that has never been done before. No matter how big or small the changes are. I believe that even the smallest change can make a difference in one experience.
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I first studied to become an Animator but then I stumbled upon Game Designer. This gave me the chance to create a more interactive experience for people who just want to be immersed for a while.
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Now graduated from the HKU I want to become a combat/level designer. I always loved playing action games and I was fascinated at how they made me engaged and in most adventure games like Zelda or Mario I was blown away by the cleverness of their level design.
I hope one day to create worlds where people enjoy walking through them as they discover something in every corner as well as creating combat systems that keeps players motivated to keep getting better
I still have a lot to learn. But my journey has just begun!
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Skills:
- Prototyping in Unity.
- Setting up Playtests.
- Making One page design docs.
- Visualize Game Mechanics to present them with the team.
-Project management, Keeping up with the progress and solving schedule problems.
Software skills:
- Unity
- Clip studio paint
- Notion
- Photoshop
Education:
Universtiy of the Arts Utrecht - Games & Interaction
Game Designer
2019-2023
You can contact me here: